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   Software : Autodesk VRED Design 2021.1 (x64) Multilanguage

Autodesk VRED Design 2021.1 (x64) Multilanguage
x64 | Languages:Multilanguage | File Size: 1.42 GB

Autodesk Vred Products is one of the most popular and most widely used software in the design, specialized engineering company Autodesk is widely used in the visualization of 3D, modeling and detailed design of the product. This application is especially manufacturers of transport such as cars, motorcycles, helicopters and more.

The ability to combine the models with models with software such as 3Ds max, MAYA and built-in software that can model the software design ready for you in this app combine your samples. Engineers and designers can use this special software for prototyping and three-dimensional visualization products, especially their use. The software update feature that can be media editor, optimize and improve the script, promoting, improve FileIO and so on

Facilities and software features of Autodesk VRED Products:
-Professional and useful environment
-Having different tools for prototyping and design
-The ability to combine samples and models, 3Ds Max, MAYA and ...
-Powerful animation
-The exact design of its output in less time
-Free of all facilities

System Requirements:
-Microsoft® Windows® 10 (64-bit)
-Microsoft Windows 8.1 Professional (64-bit)
-Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel® processor with Intel® EM64T-capable or AMD® Athlon 64®, AMD Opteron® processor
Memory:1 GB RAM, 8 GB or more recommended

-GPU Raytracing Added normal and albedo buffer support to denoiser
-General Added new features and improved the UV Editor
-Rendering Added an option to only use the light spectrum for ray files
-Rendering Using Quasi-Monte Carlo (QMC) for random numbers in raytracing, now
-VR: Added support for the Varjo XR-1
-Web Interface Allowed the configuring of users and passwords for the Web Server
-Web Interface Created a new web interface UI

-General Fixed the online documentation from the Help menu to open and respect the selected language
-General Improved performance by removing Woven Cloth from the Genesis example car dataset
-General Renamed, grouped, and reordered file types in the Windows Import dialog
-General Retired JT legacy loader
-Raytracing Added support for AVX2 instructions on AMD Systems
-Sceneplates Added the option to enable/disable web stream for sceneplates
-Scripting Added getRaytracingDownscale, isRaytracingDownscaleEnabled, and getRaytracingDownscaleFactor()
-UV Editor Added the "Select All" shortcut (Ctrl-A) for island, edge, and vertex selection in the UV view
-UV Editor Added a "Sew on Unfold" checkbox for sewing islands
-UV Editor Added Fly to selection within the 3D Viewport
-UV Editor Added UV Editor colors to the Selection preferences
-UV Editor Added UV preferences
-UV Editor Added a new Layout function to fit UV islands to the UV grid (pack with margin and spacing)
-UV Editor Added a progress bar when running an unfold operation
-UV Editor Added an option for horizontal/vertical edge constraint
-UV Editor Added an option to copy UVs/paste UVs for geometries with the same vertex count
-UV Editor Added an option to keep UVs after re-tesselation
-UV Editor Added an option to optimize UVs with Unfold3D
-UV Editor Added an option to rotate selected UV island clock- /counter clockwise around a certain angle
-UV Editor Added improved Unfold with Unfold3D
-UV Editor Added material texture switching
-UV Editor Added an option to load custom checkerboard
-UV Editor Added rotation handles for planar mapping manipulator
-UV Editor Added support for Fill Shading to visualize overlapping UVs in the UV view
-UV Editor Allowed exporting a snapshot of the UV layout (with alpha) as an image
-UV Editor Enabled edge selection based on the angle
-UV Editor Enabled the display of the current selection mode in the Viewport
-UV Editor Improved the Pivot manipulator
-UV Editor Added instant edge selection while using the "Shortest Path" tool
-UV Editor Moved Vertex display mode to the Visualize tab and Toolbar
-UV Editor Retired the Texture Editor and moved functions to the UV Editor
-VR Enabled switching between VR, MR, and Clear views
-VRED GO Removed 4GB maximum size limitation
-Web Interface Added a Terminal message when devices disconnect from stream
-Web Interface Added persistent connections
-Web Interface Added support to create self-signed Web Certificates
-Web Interface Enabled customers to set a password for web interface access
-Webinterface Improved the VRED Stream App stream management

-Animations Fixed incorrect lighting image for one frame during animation rendering
-Camera Editor Camera Aim and Up is no longer broken after saving as a VPB file
-Cluster Manager Fixed crash when ending session in the cluster manager
-Cluster: Fixed the crash when offline pass rendering with RT and AI Denoiser on.
-Cluster: Fixed the crash during Cluster pass rendering with camera Postprocess on.
-Cluster: Fixed the display cluster stereo modes
-Cluster: Fixed render options activation in cluster mode
-FileIO: Fixed STEP file import
-GPU RT: Displacement in multipass materials works now
-GPU RT: Failed to initialize on machines with TCC mode GPUs only
-GPU RT: For materials, "Use Local Environment" now works
-GPU RT: Renderlayer Material Override works now
-GPU RT: Skylight sun scale is now evaluated correctly
-GPU RT: Use Cutout Transparency for materials works now
-GPU Raytracing: Fixed the issue of Repeat/Offset/Rotate not working on Triplanar and Reflective Triplanar materials
-GPU Raytracing: Fixed the brightness of precomputed indirect illumination
-GPU Raytracing: Fixed the crash when running out of GPU memory
-General: Closing VRED is no longer very slow when a large scene is opened with NURBS data
-General: Fixed the CER infinite loop when VRED crashes on exit
-General: Fixed the crash when changing Space Mouse settings on runtime
-General: Render presets no longer capture "Enable Photometric Parameters"
-General: The "Default" VRED layout has been updated
-Geometry Editor: Fixed Decore's polygon removal functionality
-Light Editor: A duplicated light in the Light Editor now respect the existent hierarchy
-Light Editor: Fixed several changes of lights not updating the intensity value
-Light Editor: A RAY file is no longer mistakenly unloaded if "Open RAY File" is selected, then the dialog is cancelled
-Localization: Localized many tooltips in the main toolbar for CHS/KOR
-Localization: The tooltips for bottom icons now display correctly in CHS/KOR
-Material Editor: The correct file dialog appears when saving image sequences
-Raytracing: Fixed the see through issue for stacked up transparent local arealights in specular reflections
-Raytracing: Fixed woven cloth moire removal affecting noise scale
-Raytracing: Fixed woven cloth not attached to object
-Raytracing: Fixed wrong illumination and reflections on shadow material
-Rendering: Fixed and improved light generation for Skylight material
-Rendering: Fixed rounded edges for mirrored geometries in CPU RT
-Rendering: Photontracing of photons with only 1 wavelength now works
-Scripting: Fixed the crash after New Scene is selected when pausing the Python interpreter
-Scripting: Fixed examples and
-Scripting: Render Settings "Supersampling" state now correctly reflected in the Python interface
-Touch Sensors: Touch sensors now work after alt+tab
-UV Editor: "Select Islands" no longer behaves strangely when geometry contains B-Sides
-UV Editor: "Show All Vertices" is now applied to all 3D render windows
-UV Editor: Added the missing hover effect on controls for Cylindrical manipulator
-UV Editor: Fixed UV cylindrical projection manipulator issues
-UV Editor: Fixed issue with Zoom to (key F) in UV view
-UV Editor: The hover effect on border edges is no longer missing in 3D view
-UV Editor: Optimize "Remove Degenerate Polygons" no longer splits a mesh into many small UV islands
-UV Editor: Toggle "Show All Vertices" and "Show Borders" are now sync'd instantly to the 3D viewport
-UV Editor: The toolclip for the quick access bar button has been fixed
-UV Editor: UV selection is no longer lost when minimizing VRED
-UV Editor: Unfold, and other UV operations, are now running on only one instance of cloned geometry
-UV Editor: Using Apply World Scale on a selected UV Island no longer applies world scale to all UVs of the object
-VR collaboration: Render Queue no longer shows up as a camera track in the VR Menu
-VR: Stillframe anti-aliasing now works after a VR collaboration
-VRED GO: CTRL+Enter "Toggle Dock Mode" & closing un-docked window no longer breaks the session
-VRED GO: No prompting dialog "Do you want to save changes" after publishing a VRED Go file
-Web Interface: Web Stream no longer stops working after 5 minutes
-Webinterface: Fixed performance issue of Navigation app
-Webinterface: Screen size is now scaled automatically when a new user connects with different resolution

Autodesk VRED Design 2021.1 (x64) Multilanguage


Autodesk VRED Design 2021.1 (x64) Multilanguage

Autodesk VRED Design 2021.1 (x64) Multilanguage


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